#ifndef _CUBIC_FOR_WORLD_H
#define _CUBIC_FOR_WORLD_H

//extern CCubic cub_1;
//extern CCubic cub_2;
//extern CCubic cub_3;
//extern CCubic cub_4;

class CCub_for_world
{
private:
	CVector3 m_vPosition;
	CDirection for_stor;
public:	
	CCubic* ver;
	CCubic* niz;
	CCubic* bok;
	bool draw_ver;
	bool draw_niz;
	bool draw_bok1;
	bool draw_bok2;
	bool draw_bok3;
	bool draw_bok4;
	CCub_for_world();
	CCub_for_world(CVector3 p_pos,
				   CDirection P_for_stor,
				   CCubic* pv,
				   CCubic* pn,
				   CCubic* pb);
	int draw();
	int drawimage();
	int drawimage(float dlin);
	int drawimage(CVector3 p_pos,float dlin);
	void set_data(CVector3 p_pos,
				  CDirection P_for_stor,
				  CCubic* pv,
				  CCubic* pn,
				  CCubic* pb);
	CVector3 return_pos();
};



#endif